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	<title>prMac Tag 'Chipmunk'</title>
	<description>prMac serves to enhance the visibility of press releases in the Mac world, offering Mac-centric news media distribution services as well as top-notch RSS feeds.</description>
	<copyright>&#xA9; 2012 prMac</copyright>
	<link>http://prmac.com/</link>
	<language>en-us</language>
		<item>
			<title>Chipmunk Physics 6.0: iOS Physics and more- now with Chipmunk Pro!</title>
			<link>http://prmac.com/release-id-28026.htm</link>
			<guid>http://prmac.com/release-id-28026.htm</guid>
			<pubDate>Thu, 14 Jul 2011 06:30:00 CST</pubDate>
			<description>Chipmunk Physics, the high performance 2D physics engine popular on the iPhone, has reached version 6.0. Chipmunk has recently been seen in many top iOS hits, including Cars 2, Feed Me Oil, I Dig It, Alice in New York, and Zombie Smash! This release includes rewritten contact graph, spatial index, and sleeping algorithms, yielding significant performance improvements and other new features. We've also released Chipmunk Pro, a library with extra features that can dramatically speed development.</description>
		</item>
		<item>
			<title>iPhone Physics Engine: Chipmunk 5.3.3 is out</title>
			<link>http://prmac.com/release-id-19091.htm</link>
			<guid>http://prmac.com/release-id-19091.htm</guid>
			<pubDate>Thu, 09 Dec 2010 09:00:00 CST</pubDate>
			<description>Chipmunk Physics, the high performance 2D physics engine popular on the iPhone, has reached version 5.3.3. Chipmunk has been used on many platforms including Mac/Win/Linux, iPhone, Android, Symbian, DS, PSP, and even the Wii. It is seen in hit iPhone games like Zombie Smash, I Dig It, Crush the Castle, Finger Physics, Doodle Army and more. The new version features performance improvements, new features, and bug fixes, including new sleeping, static bodies, and shape query methods.</description>
		</item>
		<item>
			<title>Chipmunk 2D Physics Engine Reaches Version 5.3.0</title>
			<link>http://prmac.com/release-id-15492.htm</link>
			<guid>http://prmac.com/release-id-15492.htm</guid>
			<pubDate>Mon, 16 Aug 2010 07:00:00 CST</pubDate>
			<description>Minnesota based Howling Moon Software has announced Chipmunk 5.3.0, a new version of the popular physics engine. Chipmunk is a simple, lightweight and fast 2D rigid body physics library written in C. New detailed tutorials, greatly improved documentation, and major performance enhancements via new features make Chipmunk Physics the best choice for 2D physics in games. It is free to use, and licensed under the unrestrictive, OSI approved MIT license. Enhanced Objective-C bindings available.</description>
		</item>
		<item>
			<title>Talk with Chippy for iPhone and iPad - Voice Activation Fun for Everyone</title>
			<link>http://prmac.com/release-id-12361.htm</link>
			<guid>http://prmac.com/release-id-12361.htm</guid>
			<pubDate>Wed, 21 Apr 2010 03:00:00 CST</pubDate>
			<description>Christian Albert Mueller today released Talk with Chippy 1.0 for iPhone and iPod touch users. This cute application features an adorable, wide eyed chipmunk with a voice activated soundboard, fifteen prerecorded sounds and a clock. Among other things, Chippy records noises and voices automatically then plays them back in a high, funny voice which can be adjusted. It's safe and fun for the whole family.</description>
		</item>
		<item>
			<title>Chipmunk Physics Reaches Version 5.0</title>
			<link>http://prmac.com/release-id-9229.htm</link>
			<guid>http://prmac.com/release-id-9229.htm</guid>
			<pubDate>Fri, 11 Dec 2009 04:00:00 CST</pubDate>
			<description>Minnesota based Howling Moon Software today announces Chipmunk 5.0, a new version of the popular physics engine. Chipmunk is a simple, lightweight and fast 2D rigid body physics library written in C. The latest version features a new joint and constraint system, raycasting, sensors, a new collision callback API, and improved performance. Our aim is to give 2D developers access the same quality of physics you find in newer 3D games. Licensed under the unrestrictive, OSI approved MIT license.</description>
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